Giving Games

Giving Games, created by The Life You Can Save’s COO, Jon Behar, is a form of effective, affordable philanthropy education designed to teach people about effective charitable giving. The program has been used in 20 countries, primarily in classes or clubs on university campuses but also in other education settings as well as by businesses, churches, etc. It employs “experiential philanthropy”: participants learn by giving away real money (usually provided by the presenting organization) to real charities after hearing short presentations and joining in group discussions about the merits of different non-profit organizations.


Giving Games goes to the University of Technology Sydney
Nicole Sutton and her teaching team at the University of Technology Sydney have developed a Giving Game which simultaneously teaches students about High Impact Philanthropy and the practical application of core accounting concepts.
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Giving Games Project Update
The Life You Can Save (TLYCS) is delighted to welcome Kathryn Mecrow-Flynn to our team. Kathryn is our first Giving Games (GGs) hire and will run numerous philanthropy education workshops in the Washington DC area with the aim of honing and tailoring GG content to a range of audiences, and systematizing our impact monitoring.
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Kicking Off One For the World in Melbourne with a Great Giving Game
Stefano Gunawan, One for the World UniMelb founder and co-president, recaps a lively and successful Giving Game they ran for their chapter's launch.
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Giving Games: Intro to Effective Altruism for High Schoolers
Effective altruism is gaining recognition among educators—which dovetails nicely with the fact that high school students, in particular, are entering a stage of life in which they begin to care about the state of the world. Giving Games provide the opportunity for high school students to think critically about world concerns and give someone else’s money to an effective charity.
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High-Leverage Research Questions
This is the third in a 5-part blog series by TLYCS's COO Jon Behar laying out a framework aimed at answering the question, "What’s the best way to “sell” the idea of good giving?" This installment explores three specific research questions that are particularly relevant to improving real world giving decisions.
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General Principles for Applied Giving Research
This is the second in a 5-part blog series by TLYCS's COO Jon Behar laying out a framework aimed at answering the question, "What’s the best way to “sell” the idea of good giving?" This installment presents the framework's three guiding principles.
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A Research Framework to Improve Real-World Giving Behavior
This is the first in a 5-part blog series by TLYCS's COO Jon Behar in which he presents a research framework aimed at answering the question, "What’s the best way to 'sell' the idea of good giving?"
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Giving Game Debates with Greek Societies
McGill University's Effective Altruism group runs lively Giving Game Debates with fraternities and sororities--and lives to tell the tale (and share their insights).
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The Giving Game Project’s Vision and Strategic Plan
The Giving Game Project has an ambitious goal: we want to provide philanthropy education at a scale that will fundamentally shift the way people learn about, and practice, charitable giving. Why do we think we can achieve this goal, and how are we going to do it?
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A Shift in Priorities at the Giving Game Project
The Giving Game Project has updated priorities, placing less emphasis on growth and more on finding sustainable funding for the next stage of our development, improving the way we followup with participants after a GG, and providing measurable results of the project’s efficacy.

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